About This Game Show off your mad Awesome Obstacle Challenge skills in a VR-ONLY race to the finish. Run, climb, and leap your way through dozens of obstacle courses to see if you can finish on top of the global charts. Climb walls, nets, and ropes. Traverse high canyons. Tiptoe across balance beams. True champions will encounter lasers, fires and more! Prove yourself and take the Awesome Obstacle Challenge! 7aa9394dea Title: Awesome Obstacle ChallengeGenre: Action, Indie, Racing, Sports, Early AccessDeveloper:VRoximity LLCPublisher:VRoximity LLCRelease Date: 22 Sep, 2016 Awesome Obstacle Challenge Download For Pc [Xforce] awesome obstacle challenge. awesome obstacle challenge It's a little rough, but I think it's fun. There's a leader board for each course, but that seems buggy too. A guy with a faster time was underneath my time. I think the obstacles and grips work well. I'm a climber, and I feel like it approximates it well. You can switch between single and matching (both hands on one grip) holds. Locomotion is done by holding down the grips and swinging your arms back and forth. Holding one grip is normal speed, and holding two grips is fast speed. There are clipping issues, and the black countdown screen at the beginning of each course gets in your way, making it hard to see the start of each course, until you get past the screen, but it's usually right next to a wall, so you tend to get past the screen and then clip into the wall, unless you're careful with your arm swings.EDIT: They fixed the black countdown screen and scoreboard issues. Most clipping issues might have been fixed too. You can walk into a tall column and then end up on top of it out of nowhere though. Jumping from vertical pole to pole is very difficult. Maybe, some of the grips\/poles need larger grabable areas.. This game could be good, but it needs a fair bit of work to make this "that" good.1: It is not kid friendly. Kids do not have 6 foot arm span, and cannot reach the grips never mind reach across and up.2: It needs better collision detection. climbing through a wall is frustrating enough without the hmd going black for a few seconds and then falling because you thought it crashed.3: Music. People, add some energetic music to get the adrenalin going because at the moment, it is plain boring.4: sort out the leaderboard. I'm all for being the most useless person to play, but I refuse to believe a course that would take a very very quick person a minimum of 15 seconds to complete... has a leaderboard score of 2 seconds???? No way, not even if you could fly through it, someone cheated, or there is a glitch. I know it sounds like I'm ripping the game to pieces, but this really has the base work to be brilliant. It just hasn't been done yet. Devs, have a quick look at dorito challenge on xbox 360 to get an idea of adrenalin music, and colission detection. I'm going to keep coming back to this, as it's fun to play if you work around the bugs, and i also want this to be fantastic as it can potentially be!. It's a little rough, but I think it's fun. There's a leader board for each course, but that seems buggy too. A guy with a faster time was underneath my time. I think the obstacles and grips work well. I'm a climber, and I feel like it approximates it well. You can switch between single and matching (both hands on one grip) holds. Locomotion is done by holding down the grips and swinging your arms back and forth. Holding one grip is normal speed, and holding two grips is fast speed. There are clipping issues, and the black countdown screen at the beginning of each course gets in your way, making it hard to see the start of each course, until you get past the screen, but it's usually right next to a wall, so you tend to get past the screen and then clip into the wall, unless you're careful with your arm swings.EDIT: They fixed the black countdown screen and scoreboard issues. Most clipping issues might have been fixed too. You can walk into a tall column and then end up on top of it out of nowhere though. Jumping from vertical pole to pole is very difficult. Maybe, some of the grips\/poles need larger grabable areas.. This is my favorite game right now, best replayability in VR for me so far, up there with Windlands.. This is my favorite game right now, best replayability in VR for me so far, up there with Windlands.. This game could be good, but it needs a fair bit of work to make this "that" good.1: It is not kid friendly. Kids do not have 6 foot arm span, and cannot reach the grips never mind reach across and up.2: It needs better collision detection. climbing through a wall is frustrating enough without the hmd going black for a few seconds and then falling because you thought it crashed.3: Music. People, add some energetic music to get the adrenalin going because at the moment, it is plain boring.4: sort out the leaderboard. I'm all for being the most useless person to play, but I refuse to believe a course that would take a very very quick person a minimum of 15 seconds to complete... has a leaderboard score of 2 seconds???? No way, not even if you could fly through it, someone cheated, or there is a glitch. I know it sounds like I'm ripping the game to pieces, but this really has the base work to be brilliant. It just hasn't been done yet. Devs, have a quick look at dorito challenge on xbox 360 to get an idea of adrenalin music, and colission detection. I'm going to keep coming back to this, as it's fun to play if you work around the bugs, and i also want this to be fantastic as it can potentially be!
palidipacire
Comments